Look, up in the sky…
My former Teacher’s Assistant for Intro to Game Design here at Columbia is working at Bungie! I’m super jealous, but super proud! And also pretty hopeful that he does good work and Bungie recognizes Columbia in resumes and applications in the future!
Someday you’ll once again witness what this team is capable of and you’ll see why they were willing to sacrifice a cherished and sacred and beautiful thing – a creation they shaped and guided for so long – for a shot at something that just ten years ago seemed so impossible.”
Oh my god. My eyes. My feels. My eyes and my feels. This is too much.
They’re thinking “Brad, you supported Bungie, and have faith in what 343i will do with the Halo series. you had a pretty good weekend too! Got good matches, played very well. But now, fuck you, that’s what. You’re going to play against a full BTB team of inheritors with 3.0s, oh, they’re also huge annoying cunts. And your teammates will have a .50 and have no fucking clue what they’re doing. Good luck! Oh, and also, fuck you!”
HALO IS AWESOME. FUCK YOU. IF YOU DISAGREE, YOU’RE A CUNT. LOOK AT ALL THIS AWESOME HALO SHIT.
And I wouldn’t have it any other way <3
Bungie said that it was going to stop collecting Halo stats on Bungie.net at the end of March, and now that the month has come and gone it’s official: the developer no longer has anything to do with the iconic franchise. The site’s posted an infographic to give us an idea of how much data — and time — Halo online multiplayer has amassed over the years since it launched on November 9, 2004. 136 billion kills have been recorded over 235,182 cumulative years of playtime.
I’ll miss you, Bungie!
I love Bungie. Everyone I know hates on them for “poor decision making.” But I gotta say, throughout the years, they always blew me away. So thank you, Bungie, for all you’ve done.
I wonder who that was…. ;]